Medicine


RULES



01. In order to gather ingredients, one must post a thread in the location that is correct for the ingredient they are trying to find. The description of each ingredient in the following list will give locations where that ingredient can be found.

02. You may gather up to three ingredients per post, and fifteen per thread. Remember that the more rare an ingredient, the more difficult it is to find, and therefore the less you will gather per trip.

03. Since it would be almost impractical for there to always be at least two characters to a thread when gathering ingredients or crafting something, you are allowed to simply roleplay alone. You must clearly state that the thread is for gathering/crafting, and that you will be roleplaying alone, in the first post. You must also have at least 24 hours between posts in your thread.

04. The time it takes to craft something is listed in IC days. However, you cannot simply make one long post where your character spends however many days crafting something. When crafting, you are limited to one IC day per post, and a maximum of five IC days per thread. All threads and posts must still coincide with the site timeline; If your character spends five days in one thread, they cannot make another thread in a different area until those five IC days have passed.

05. Keep your character's knowledge of medicine realistic. If you have a character who comes from a long line of healers, they might know how to do the more difficult recipes. If you have a character who is attempting to explore the craft by themselves, for the first time, without a mentor, they would blunder through a lot of things before getting it right. Experience in the craft can be gained by trial-and-error, or by having a mentor to help you along.

06. Transferring recipes by word of mouth is fine, but specifics have to be given for the receiving character to know the recipe appropriately. Remember, just because someone told you that Honeycomb and Yellow Mountain Flower can make a sleeping potion, doesn't mean you know the correct amounts of each nor how to combine them properly. Also, they might have lied.

07. You do not have to be a healer to know how to use certain ingredients. For example; Most wolves, since the species has lived in the wild their entire existence, know that honeycomb is an excellent first-aid, and know how to apply the honey to stop bleeding. This also goes for crafting; Any wolf can learn how to craft a recipe book, mortar and pestle, or container (which you will find the recipes for on the Crafting page).

08. The effects of potions and poisons are all kept within reason. No healing potion can magically heal wounds, and no poison can instantly kill a character. Specifically with poisons, there is only one that has the potential to kill, and that is only if the affected character doesn't get it out of their system.

09. Be wary of power-playing! A character cannot be immune to the effects of potions and poisons, they cannot know they are being poisoned/healed without proper IC knowledge/suspicion, and no character may be poisoned to death by another without permission from the roleplayer.

10. Some of the ingredients available for use have addictive or hallucinogenic qualities. Using any ingredient to manufacture and/or distribute a drug is prohibited. We do not take substance abuse lightly, and a ban can result from breaking this rule.

11. If you have anything you want to see added to the ingredients list or recipe list, feel free to post in the Contact The Staff board with what and at least two reasons why for each thing. We want nothing more than to see our lists full of your ideas! It should be noted that the ingredients are taken from the game Elder Scrolls V: Skyrim, which is a mix of real and fictitious. All crafting items must be made of natural materials (rock, wood, etc.) and must be able to be crafted with paws and simple tools (and some imagination haha).

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