Crafting


RULES



01. In order to gather materials, one must post a thread in the location that is correct for the material they are trying to find. The description of each material in the following list will give locations where that material can be found.

02. You may gather up to three materials per post, and fifteen per thread. Remember that the more rare a material, the more difficult it is to find, and therefore the less you will gather per trip.

03. Since it would be almost impractical for there to always be at least two characters to a thread when gathering ingredients or crafting something, you are allowed to simply roleplay alone. You must clearly state that the thread is for gathering/crafting, and that you will be roleplaying alone, in the first post. You must also have at least 24 hours between posts in your thread.

04. The time it takes to craft something is listed in IC days. However, you cannot simply make one long post where your character spends however many days crafting something. When crafting, you are limited to one IC day per post, and a maximum of five IC days per thread. All threads and posts must still coincide with the site timeline; If your character spends five days in one thread, they cannot make another thread in a different area until those five IC days have passed.

05. Keep your character's knowledge of crafting realistic. If you have a character who comes from a long line of crafters, they might know how to do the more difficult recipes. If you have a character who is attempting to explore the craft by themselves, for the first time, without a mentor, they would blunder through a lot of things before getting it right. Experience in the craft can be gained by trial-and-error, or by having a mentor to help you along.

06. Recipes to craft things can be transferred by word of mouth, as most things are common sense and combining basic knowledge. However, the more specifics you have on a recipe, the greater your chances of creating a quality product.

07. You do not have to be a crafter to know how to use certain ingredients. For example; since they have seen the process of birth and decay, know that a hide will become hard if left in the sun. This also goes for medicine; Any wolf can know how to use Honeycomb as a first-aid treatment for wounds (more specifics can be found on the Medicine page).

08. When creating armor, you may only combine two materials. Though there is much potential for using three or more materials to create better armor, it would lead to an insane amount of possible combinations, and each would require a pixel for the Shop. Maybe at some point we will allow that, but, for right now, we're going with either one or two materials for a piece of armor.

09. The effects of crafted items, such as armors, are kept within reason. No armor can fully protect from all attacks, and no item will remain intact forever. Most items, especially armors, will need to be mended, and may reach a point where they should be scrapped and a new one made.

10. In order to use armor or weapons in a battle, one must put them on before the battle, and it must be feasible IC.

11. If you have anything you want to see added to any of the lists, feel free to post in the Contact The Staff board with what and at least two reasons why for each thing. We want nothing more than to see our lists full of your ideas! It should be noted that all crafting items must be made of natural materials (rock, wood, etc.) and must be able to be crafted with paws and simple tools (and some imagination).
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